Virtual Production
Production Studio
2020-09-18
Client
Algorithm Productions
My Role
3D Artist
Environment Artist
Virtual Production Technician
LED Screen Technician
Tags
Virtual Production
Interactive
3D
Tools Used
Unreal Engine
Inspired by the rise of virtual production techniques popularized by shows like The Mandalorian, our team undertook an internal R&D project to explore the potential of real-time environments using LED volumes and camera tracking. We built a custom setup using an L-shaped LED wall and a tracked camera system powered by VR trackers, allowing us to render parallax-accurate backgrounds in real time via Unreal Engine. This setup enabled us to test virtual set extensions and lighting interactions on a small scale, simulating the kind of workflows used in high-end film and TV production. My primary role was as an environment artist, creating several immersive 3D scenes within Unreal Engine tailored for the virtual stage. I also contributed to the technical setup, assisting with tracker calibration, LED configuration, and camera alignment. Additionally, I served as a stand-in actor for test shoots, helping to evaluate lighting, depth, and realism from the performer’s perspective.
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Fergus O'Hagan
+353 86 071 3136
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