NOW BUILDING4LABSPROJECTION MAPPINGインタラクティブOPEN FOR WORKLIGHT / SYSTEMLED / PIXEL / MAP
[ 064 ] — INTERACTIVE AV ART & INSTALLATIONS

I MAKE
THINGS
.

I'm a multidisciplinary creative technologist with a passion for bridging the gap between art and engineering.

Builds
0
Clients
0
Since
'19
Countries
0
FilterAllProjectionLEDInteractiveVirtualWeb Design07 / 20 SHOWN
Enchanted Lights
(004)Interactive2019
Kildare Village

Enchanted Lights

As part of a large-scale winter activation at Kildare Village, we developed a multi-part immersive experience combining interactivity, projection mapping, and lighting design. The centrepiece was a vast “field of light” installation featuring over 10,000 individually controlled RGB bulbs arranged in a precise grid. At the edge of the field, we installed a large interactive touchscreen display powered by Unreal Engine. Visitors could use a custom-designed 2D map interface to draw patterns in real time, which were instantly visualised across the light field in front of them. Every 30 minutes, the field also performed a programmed light show synced to music, creating a captivating spectacle for passersby. Beyond the main installation, we projection-mapped several building facades within the shopping village, showcasing colourful, animated 3D content that added a festive and imaginative layer to the environment. I contributed across nearly every aspect of the project: creating character and clothing animations for the projections, helping design the Unreal Engine UI, assisting with building mapping, setting up projection towers, and physically placing and later removing thousands of light bulbs on-site. It was a highly collaborative, hands-on project that brought art, tech, and public space together at scale.

OPEN ›
Google Engage
(007)Interactive2019
Google

Google Engage

Google Engage was a large-scale internal event hosted at the RDS in Dublin, bringing together employees from across the globe. Our team contributed to three major immersive installations, blending interactive technology with bold visual design. For the main stage, I designed a custom LED screen pattern backed with mirrored panels arranged in a disco ball–inspired layout, creating a striking visual effect that responded beautifully to lighting and motion. One of the standout activations was a life-sized, fully interactive Pac-Man game. Guests wore Pac-Man or ghost costumes and physically moved around a maze mapped onto an LED floor. I co-developed the game system using a custom Processing application, integrating real-time player tracking with a live overhead camera feed, which was displayed on a large screen above the maze. I also engineered the routing of multiple video feeds—including game graphics, camera input, and score displays—using MadMapper for seamless output across LED and control displays. The final installation was a large-scale, Rubik’s Cube–inspired stage design, projection-mapped to create dynamic, shifting visuals. This project highlighted a balance of creative stagecraft and technical problem-solving on a tight timeline for a high-profile client.

OPEN ›
[ ARCHIVE ] — FULL INDEX+ 13 MORE PROJECTS →
[ CONTACT ] — TRANSMIT

LET'S MAKE SOMETHING_

Open for installations, virtual production and LED work. Tell me what you want to light up.